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PC Gamer (Italian) 36
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civfemale.def
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1998-09-22
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8KB
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240 lines
SDEF
// -----------------------------------------------------------------------------
// $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Monster/guerilla.def $
// $Revision:: 22 $
// $Author:: Joeske $
// $Date:: 9/13/98 5:46p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// DESCRIPTION:
// This is a model definition file. It is to be used in conjunction with Sin.
//
// MODEL AUTHOR:
// Beau
//
// -----------------------------------------------------------------------------
// SINED SECTION
//
/*SINED Innocent_FemaleCivilian (1 .5 0) (0 0 0) (0 0 0)
Female Civilian
*/
// -----------------------------------------------------------------------------
// FILE DECLARATIONS
//
// Model Commands
path models/civfemale
scale 1.04
// Base Model
civfem_base.sbm
// Skins
normal civfem_base.tga
damage civfem_damage1.tga
// Normal Animations
idle civfem_idle1.sam
twitch civfem_idle2.sam
walk civfem_walk.sam
run1 civfem_run.sam
run2 civfem_run2.sam
crouch_down civfem_cowerstart.sam
crouch_idle civfem_cowering.sam
crouch_end civfem_cowerend.sam
// Pain Location Based Animations
pain1 civfem_paintorsoupper.sam
pain_head civfem_paintorsoupper.sam
pain_torso_upper civfem_paintorsoupper.sam
pain_torso_lower civfem_paintorsolower.sam
pain_arm_right_upper civfem_painarmright.sam
pain_arm_right_lower civfem_painarmright.sam
pain_leg_left_lower civfem_painlegleft.sam
pain_leg_left_upper civfem_painlegleft.sam
pain_leg_right_upper civfem_painlegright.sam
pain_leg_right_lower civfem_painlegright.sam
pain_arm_left_upper civfem_painarmleft.sam
pain_arm_left_lower civfem_painarmleft.sam
// Death Location Based Animations
death1 civfem_death1.sam
death2 civfem_death2.sam
// Crouching Pain Location Based Animations
crouch_pain1 civfem_cowerpain1.sam
crouch_pain2 civfem_cowerpain2.sam
// Crouching Death Location Based Animations
crouch_death1 civfem_cowerdeath1.sam
crouch_death2 civfem_cowerdeath2.sam
// Optional Animations
// Scripted Animations
hostage_idle1 civfem_hostage.sam
hostage_idle2 civfem_hostage2.sam
hostage_death1 civfem_hostagedeath.sam
hostage_death2 civfem_hostage2death.sam
// Id And Group Definitions
id 5 group head flesh
group head damage 4.0
id 15 group torso_upper fabric
group torso_upper damage 1.0
id 18 group torso_lower fabric
group torso_lower damage 1.0
id 45 group leg_left_upper fabric
id 4 group leg_left_upper twosided fabric
group leg_left_upper damage 0.5
id 50 group leg_left_lower fabric
group leg_left_lower damage 0.5
id 65 group leg_right_upper fabric
id 3 group leg_right_upper twosided fabric
group leg_right_upper damage 0.5
id 70 group leg_right_lower fabric
group leg_right_lower damage 0.5
id 85 group arm_left_upper fabric
group arm_left_upper damage 0.5
id 90 group arm_left_lower fabric
group arm_left_lower damage 0.5
id 105 group arm_right_upper fabric
group arm_right_upper damage 0.5
id 110 group arm_right_lower fabric
group arm_right_lower damage 0.5
// -----------------------------------------------------------------------------
// INITIALIZATION SECTION
//
!init:
//
// SERVER Initialization Commands
//
// Class Setup
server classname actor
server script global/neutral.scr
server setsize "-16 -16 0" "16 16 80"
server crouchsize "-16 -16 0" "16 16 64"
server health 30
// Sound Aliases
server aliascache snd_idle1 "misc/null.wav" 1
server aliascache snd_panic1 "misc/civfem/helpmeee.wav" 1
server aliascache snd_panic2 "misc/civfem/plsdontkill.wav" 1
server aliascache snd_panic3 "misc/civfem/plsdntshoot.wav" 1
server aliascache snd_panic4 "misc/civfem/help.wav" 1
server aliascache snd_sight1 "misc/civfem/lookin.wav" 1
server aliascache snd_sight2 "misc/civfem/pardonme.wav" 1
server aliascache snd_sight3 "misc/civfem/lookin.wav" 1
server aliascache snd_greet1 "misc/civfem/goshpolice.wav" 1
//
// CLIENT Initialization Commands
//
// Sound Aliases
client aliascache snd_pain1 "misc/civfem/pain1.wav" 1
client aliascache snd_pain2 "misc/civfem/pain2.wav" 1
client aliascache snd_pain3 "misc/civfem/pain3.wav" 1
client aliascache snd_death1 "misc/civfem/scream.wav" 1
client aliascache snd_kneefall1 "impact/bodyfall/sml1.wav" 1
client aliascache snd_kneefall2 "impact/bodyfall/sml2.wav" 1
client aliascache snd_partfall1 "impact/bodyfall/med1.wav" 1
client aliascache snd_partfall2 "impact/bodyfall/med2.wav" 1
client aliascache snd_partfall3 "impact/bodyfall/med3.wav" 1
client aliascache snd_bodyfall1 "impact/bodyfall/lrg1.wav" 1
client aliascache snd_bodyfall2 "impact/bodyfall/lrg2.wav" 1
client aliascache snd_whoosh1 "weapons/punch/whsh1.wav" 1
client aliascache snd_whoosh2 "weapons/punch/whsh2.wav" 1
// -----------------------------------------------------------------------------
// MAIN SECTION
//
!main:
// Special Commands
server crouch_down last nextanim crouch_idle
// Normal Animations
client run1 0 footstep
client run1 4 footstep
client walk 4 footstep
client walk 9 footstep
server death1 first deathsound
client death1 first randomsound snd_death 1 2
client death1 2 randomsound snd_partfall .7 4
client death1 8 randomsound snd_partfall .7 4
server death2 first deathsound
client death2 first randomsound snd_death 1 2
client death2 8 randomsound snd_partfall .6 4
client death2 14 randomsound snd_bodyfall .7 4
client death2 18 randomsound snd_kneefall .7 4
server pain1 first painsound
client pain1 first randomsound snd_pain 1 2
server pain_head first painsound
client pain_head first randomsound snd_pain 1 2
server pain_torso_upper first painsound
client pain_torso_upper first randomsound snd_pain 1 2
server pain_torso_lower first painsound
client pain_torso_lower first randomsound snd_pain 1 2
server pain_leg_right_upper first painsound
client pain_leg_right_upper first randomsound snd_pain 1 2
server pain_leg_right_lower first painsound
client pain_leg_right_lower first randomsound snd_pain 1 2
server pain_leg_left_upper first painsound
client pain_leg_left_upper first randomsound snd_pain 1 2
server pain_leg_left_lower first painsound
client pain_leg_left_lower first randomsound snd_pain 1 2
server pain_arm_right_upper first painsound
client pain_arm_right_upper first randomsound snd_pain 1 2
server pain_arm_right_lower first painsound
client pain_arm_right_lower first randomsound snd_pain 1 2
server pain_arm_left_upper first painsound
client pain_arm_left_upper first randomsound snd_pain 1 2
server pain_arm_left_lower first painsound
client pain_arm_left_lower first randomsound snd_pain 1 1
server crouch_death1 first deathsound
client crouch_death1 first randomsound snd_death 1 2
client crouch_death1 7 randomsound snd_bodyfall .7 4
client crouch_death1 12 randomsound snd_kneefall .7 4
server crouch_death2 first deathsound
client crouch_death2 first randomsound snd_death 1 2
client crouch_death2 2 randomsound snd_bodyfall .7 4
client crouch_death2 7 randomsound snd_partfall .7 4
server hostage_death1 first deathsound
client hostage_death1 first randomsound snd_death 1 2
client hostage_death1 2 randomsound snd_partfall .7 4
client hostage_death1 7 randomsound snd_partfall .7 4
// -----------------------------------------------------------------------------
// SOURCESAFE Update Log
//
// $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Monster/guerilla.def $
//
// 22 9/13/98 5:46p Joeske
//
//
// -----------------------------------------------------------------------------